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Mech Commander Omnitech (most of them automaticaly).Īll files are changed without permission from original author(s). This is an old Mech Commander 2 campaign by Mechlab.Ĭamapign mission brain files are changed to be compatible/playeable with (9 missions based on the book Mercenary's Star by William H. Similar new models (per tonnage) for variety. Many of the old mech (and vehicle) models in missions changed to New "Components Salvage" replaced technology levels and additional Number of available pilots is limited in order to limit salvage. This is mod of Mech Commander 2 campaign made by Mechcommander 2 dev team.Ĭampaign mission brain files are changed to be compatible with Mech Commander Omnitech (most of them automatically).Ĭampaign is much harder then the original.Īll resource points are reduced by the factor of 10 (/10). weapon damage transfer between mission and logistics and new mechlab (mw4 style with the possibility to change weapon slot type for a price). redesign of all art assets from the original MC2 It is coming slow and hard.Ĭomponent inventory, armor damage transfer between mission and logistics, in mission component salvage, much better detail textures, many new and redesigned mechs, many new and redesigned buildings, fixed and extended ABL scripting language. Make sure you spend up your remaining RPs by salvaging mechs while the fight is still going on if you have to, in order to avoid wasting the potential extra mech or bonus C-Bills via its sale.I have been working on MCO for nearly two years. This mission ends with the destruction of the final unit downed that is part of the counterattack. The convoy will also come to a rest right next to these turrets, so their capture can be left until you are done dispatching the defenders. The turrets will destroy the Mobile HQ quickly, causing you to lose the mission. You can check the video for the exact spot I use.ĭo not try to capture the Autocannon turrets to use against the convoy as the turrets do not discriminate their targets. The Longtom’s area of effect shells make a considerable difference against the clustered group of Fire Ants that come along with a Starslayer during this counterattack. Try to save enough resource points to deploy a Longtom artillery piece for the final counterattack, the best position for it being on the ridge behind the base you capture the weapons facility in, just north of the front gate. The Longtom turns the tide in the final assault.
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